I just made this to illustrate a forum post I made. One that prolly won’t even get many views since the forum is a small community. It was to illustrate the topic “WoW hits 10 million. Creators use hundred dollar bills as fish wrap.” World of Warcraft is a crazy money machine. And it seems to be still churning.
Tag Archives: World of Warcraft
HooHooBird Dead. (Princess Huhuran)
In World of Warcraft news… My guild Aberration has killed Huhuran in AQ40 for the first time tonight. Go us.
I got on the Barrels!
Hero Classes in the Expansion?
New leaked information that is being removed from the official forums as fast as they can, along with banning those who post it there. So, I thought I would post it on my site as a mirror. I also took the time to format it so it was readable.
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Sources inside Blizz have revealed their plans for hero classes. Blizzard does plan to release hero classes with the expansion, but they haven’t explicitly stated it because they want to announce it close to the release date, insuring a huge amount of hype. I haven’t been told much more than the basics, but I’ll try to explain the system as best as I can:
At any given level there is a certain amount of content; at level 60, the amount of content is very disproportionate with the available content for other levels. The reason is obvious: it is the current endgame, and players need something to enjoy. However, with the level cap raised players would be able to blow through and skip a lot of the content that has been developed over the past year, and allowing players to do so would be a poor use of the developers’ time. This is where hero classes come in.
You will be stuck at level 60, just like you are now, even when the expansion comes out. An epic quest (of REALLY epic proportions) for each hero class will be made available to level 60 players. The only way to break the level 60 barrier will be to go on one of these quests to become a hero class. The quest will require the player to do a lot of solo content as well as a variety of group and raid content. Upon completion of the quest, the player will become a level 61 hero class
Each race/class combination will have 2 hero classes available to them (with several overlapping). This presents a monumental balance job (there are about 50 hero classes), which is probably another reason why Blizzard is delaying the information release. Choosing your hero class will be irreversible, much like the tradeskill masteries. Some hero classes are an extension of the “father†class, some have tweaked mechanics, while others are radically different. The easiest example I can think of is a Night Elf priest, for which the 2 hero classes are a Priest(ess) of the Moon (a continuation of the priest’s current form) and Demon Hunter (an agility-based combat hero with a variety of discipline-esque abilities). So without further ado, here is a brief overview of some of the hero classes:
Druids
Night Elf Druid
Keeper of the Grove: The druid will sacrifice some of his shapeshifting abilities in exchange for improved healing and casting, and will even be able to command treants on occasion.
Tauren Druid
Elder: This is essentially a druid that has lost some shapeshifting abilities and gained some beast-like abilities similar to the hunter. The casting and healing abilities are also amped up, but not nearly as much as the Keeper of the Grove. The Elder also has a bit of the Diablo II druid mixed in for good measure.
Hunters
Night Elf Hunter
Beastmaster: The Beastmaster focuses more on the beast aspect than the ranged aspect of the hunter. He gains new beast abilities, such as switching pets in battle, and is a bit meaner in melee combat in exchange for a lot of his ranged hitting power.
Dwarf Hunter:
Beastmaster: see above
Orc Hunter:
Beastmaster: see above
Tauren Hunter:
Beastmaster: see above
Troll Hunter:
Headhunter: The Headhunter still has the ranged emphasis of the hunter, but it focuses on throwing weapons (a massive revamp for throwing weapons is planned). The Headhunter uses energy, has more combat abilities, and drops the pet.
Mages
Human Mage:
Necromancer: The only similarity between the Necromancer and the mage is the emphasis on magical damage. The necromancer uses shadow damage and has a major focus on pets, similar to the warlock. However, unlike other pet classes, the majority of the Necromancer’s damage will come from the pet instead of the Necromancer. I do not know if the Necromancer will be able to have multiple pets out at once.
Gnome Mage:
Arcanist: The Arcanist is similar to the mage, with a focus on arcane magic. The Arcanist does slightly less damage than the Archmage, but gains added utility and new support spells.
Undead Mage:
Necromancer: see above
Troll Mage:
Shadowcaster: The Shadowcaster is essentially a mage that uses shadow magic instead of fire and frost.
Paladins
Human Paladin:
Cleric: The Cleric is the other side of the paladin spectrum. Instead gaining new combat abilities, the Cleric gains improved healing, more utility and support, and some holy damage spells.
Dwarf Paladin:
Cleric: see above
Priests
Human Priest:
Spellbreaker: The Spellbreaker wears mail, has several combat abilities and diminished healing, and has several anti-caster abilities.
Dwarf Priest:
Runelord: The Runelord is similar to the High Priest, although not as healing heavy.
Night Elf Priest:
Demon Hunter: The Demon Hunter is radically different in playstyle from the priest. The Demon Hunter is a mana-using melee damage hero class. The Demon Hunter has a mix of discipline spells and combat abilities with some shadow spells mixed in.
Undead Priest:
Shadow Priest: The name is pretty self-explanatory. The Shadow Priest does not have all the healing abilities of the High Priest, but makes several gains in the damage, utility, and crowd control departments.
Troll Priest:
?:
Rogues
Gnome Rogue:
Scout: The Scout has slightly less damage than the Assassin, but is tougher in combat, and has the ability to use traps among other new utilities.
Human Rogue:
Scout: see above
Dwarf Rogue:
Pitfighter: The Pitfighter is a rogue without stealth, but with improved combat and defensive abilities.
Night Elf Rogue:
Scout: see above
Orc Rogue:
Pitfighter: see above
Undead Rogue:
Scout: see above
Troll Rogue:
Scout: see above
Shamans
Orc Shaman:
Spirit Walker: The Spirit Walker is a more direct extension of the shaman than the Farseer, maintaining a rough balance of combat, casting, and healing ability.
Tauren Shaman:
Spirit Walker: see above
Troll Shaman:
Spirit Walker: see above
Warlocks
Human Warlock:
Shadowguard: The Shadowguard has more melee emphasis than the warlock, and loses the demonic pet. The Shadowguard on his own is weaker than other melee classes, but is aided by demonic-type abilities (such as burning blood and fiery breath) to power himself up.
Gnome Warlock:
Shadowguard: see above
Orc Warlock:
Shadowguard: see above
Undead Warlock:
Shadowguard: see above
Warriors
Blizz hasn’t fleshed out warrior hero classes as much as the others, so I wasn’t able to get much on them. However, it has been confirmed that Orc warriors do have the option to become a Blademaster!
Question marks (?) denote a hero class that hasn’t been decided on by the developers yet. I don’t know the Blood Elf hero classes. I don’t know the new Alliance race (although I hear they’re going to reveal it soon). I have no idea how talent/abilities are going to work, I don’t know what will happen to armor requirements and class specific sets, etc. Everything I know I’ve posted here, and it is subject to change as it is still in fairly early development stages.
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Original link as I saw it posted on the forums in one of the latter threads:
Link Appears to be Dead